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Rust: Building an in-game community


Edit ——-

So, just in case you were wondering what happened to this whole shabang…some outside people raided the base and ruined everything we worked for inside the compound. We lost everything. The same people that raged because we were working together.

https://twitter.com/RadethDart/status/582693849497251840

Sorry for the lack of posts

First off, it’s been a very long time since I posted an update! The good news is that not much has changed in my life…so not much to update on. I have been working hard at my new job and keeping it low-profile.

Aside from the work life, I have been streaming nightly and trying out a new way to play Rust -Cooperatively. I know, it seems like in a game of survival, people would team up from the start to stay alive against the elements of nature, but this is not the case with Rust. In the 150 hours of playing Rust, I noticed I spend most of my time gathering resources, killing animals, and fighting other players for what is theirs. That’s right…raiding. The players are so wrapped up in fighting each other and hoarding everything they find, until now.

Expansion and community

This past weekend I decided to find a new server and expand my playing zone to see if I could find people who wanted to work together and survive. I found just that when I joined this new server I am currently enjoying. In chat, someone was posting about how they were looking for new “employees” to help them build their compound. To my liking, they were looking to work cooperatively in a community. This was a new change I have yet to see. I always watch my back in case the people I am working with decide to turn on me. 3 Days later, these guys STILL haven’t killed me. In fact, they are generous, fair, and great at leading and managing a community.

I pulled in about 6 of my friends to join in on the server and become a part of the community. Upon request, they built us an arena to spar in and learn how to become better at player versus player (PvP), they created apartments for everyone to stay in, and they generally take care of our living quarters while we all go out, raid, and become stronger. What a change of pace..finally.

Ohhh but that’s not all…..

Betrayal and fighting from the inside

My “team” and I have a different plan for this community, and it’s pretty shady. When we discuss how awesome it is to be a part of this community, some of the other lone wolves on the server seem very irritated about how we can’t survive on our own. They are so objective towards the idea of working together. One guy slandered me for not being a leader. It was great seeing how upset people get. What that guy (and the leaders of our community) don’t know, is that I AM in fact a natural-born leader.

We plan on taking over the compound from the inside. >:) Once we have enough C4 stored up in an off-compound location, we plan on gathering all of our weapons and taking the compound from the inside. To pull this off, we only have two weeks, and we must continue to pretend to be loyal subjects. – This will show that lame guy who a true leader is once the chat is filled with accusations and fighting words against my clan inside the community. Heh. Life is fun and full of mystery!

Still curious?

Join me in the adventure: www.twitch.tv/radethdart — Nightly at 8pm EST.

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My Newfound Addiction to an alpha release…


So, Josh, what’s wrong?

So, remember that last article talking about how I hated alpha development games? Yeah, I still do, except now I am addicted to one and it’s a vicious cycle of destruction and rebuilding. This is the second game that I started playing that had hunting/gathering/building/fighting in it where every major update includes a complete server wipe. Although it is very irritating, I finally figured out why I am slowly becoming addicted. How do I know it’s an addiction? 50 hours in 2 weeks. That’s how.

Why am I addicted?

First off, I want to say straight up, I am addicted to Rust. Rust is only in its early development alpha stages with so many updates to fuel it’s ever-changing world. Basically, the game is about survival, friendships, alliances, enemies, fighting, hunting, raiding, and building. As a creative (a term used in the game industry as someone who loves to create using various mediums of art), I feel the need to build amazing bases within Rust. I LOVE to create gigantic creations, but every…single…time I create something amazing, someone always comes by and destroys my beauty. After spending 20 hours building up my first base, I wanted to quit. I gave up for nearly a week after the server never came back online. Therefore, I lost my trust in lasting servers.

It doesn’t stop there. I feel like if I build something in-game, it’s just going to be destroyed and all my time was a complete waste. In reality, yes, all my time spent on that game is a complete waste. I have nothing to show for my 50 hours of gameplay, and that’s pretty sad! Then, I realized, I don’t play Rust to show off my achievements and the beautiful structures I build from the ground up. I play Rust because I have created an amazing community of people who share the same interests. We vary from the builders to the gatherers to the raiders, and everyone is different within our clan. I LOVE IT! I love seeing everyone working together as a unit to make our community grow together.

Conclusion

Wake up, hit some trees, build a base, kill some people, die, rinse and repeat. That’s the development cycle of my addiction to Rust. Even though I know I’m addicted, I still love to play the game, hours at a time! I can thank League of Legends for that ability…but that’s a different story.

I hope you enjoyed this article! Share, like, love, and respond all you want 🙂

Cheers,

Joshua Long

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Alpha/Beta Opt-ins and Releases


Overview

I know I am not the ONLY one who is getting irritated with game developers releasing alpha/beta access to their unfinished pieces of what could be a cool video game idea. If I released every single one of my games in alpha, you guys would have well over 100 games to play developed solely by yours truly! That’s not the case though. Developers are releasing their video games in pre-alpha, alpha, private beta, beta, public beta, etc.

They are snaking you!

Does the public REALLY know what all of those stages of DEVELOPMENT mean though? Maybe not, maybe so. In short, it means that these games are still in development, and the developers are looking for extra development money that publishers normally offer.

My thoughts?

As an indie developer, I would love for people to enjoy my games. Who wouldn’t? I want my players to enjoy my games to their full potential, not pieces of full potential. When you release a video game to the public in a stage that isn’t even near beta, you opt yourself in, as a developer, to unwanted changes to the game. Basically, you get the feedback from the public and then tailor the game towards what THEY want, not what you originally wanted the game to depict. This, in my opinion, ruins the beautiful video game you wanted to share with the public. If you want the public to judge how your game ends up, by all means, please go work in the AAA industry.

An indie game is supposed to tell a personal story. An indie game needs to inform the players about what you truly desire and love. Indie games are an external reflection of our deepest passions as a developer. When you release a game into the public, every little comment (good and bad) goes straight to the heart. Why would you open that wound for people to pour salt into before your idea is even completed? Developers, come on. Think! Just develop your game a little longer before releasing it. Make sign-up pages where people can opt-in for beta testing. Make the release special! Stop giving into the public pressure of getting your game out as soon as your idea hits the paper! I know that over-hyping a game, and then releasing it’s unfinished inbred baby, makes for a really bad taste-in-the-mouth release. Slow down, love what you are making, and then show the public your beautiful new born when you originally intended to show it off.

Conclusion

If this is the direction of indie, then that’s shady: it means the indie developers are making the public (you) stand in as the publisher without all the overhead direction and management…meaning you don’t choose where your money goes towards the development of that game.

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Diablo 3: Inspiration in the Fight


Overview of the game

“Diablo III is an action role-playing game that takes place throughout the dark fantasy world of Sanctuary. You play a hero who engages in fast-paced combat that tests your reflexes and rewards tactical decisions. As you slay hordes of monsters and challenging bosses, you grow in experience and ability, learning new skills and acquiring items of incredible power.” ~ Blizzard http://us.battle.net/d3/en/game/guide/get-started/introduction
Playing it Oldschool
This game started out with a place in my heart from a long time ago. I played Diablo 1 and Diablo 2 (more Diablo 2) when they were popular. Six accounts later, I had the accounts maxed with level 99 characters and amazing gear invested through the times of playing. No, I did not achieve this awesome stuff alone, but I sure did enjoy playing alongside the others who helped me through it! When I found out about Diablo 3 coming out (the unofficial release about 100 times), I really wanted to play the game. Years later, the game finally came out and I did not jump right on the release, let alone the beta version. Why? You might ask.
Gaining Interest
Diablo 3 gained all the hype from its popularity, and I lost interest in the game once I started hearing information leaked from other players who experienced the beta. Then, one day I decided to check out some gameplay on youtube.com where people actually enjoyed themselves. I guess I was reading information from bitter people, because these videos sparked a new interest in the game. I went straight from not wanting to play, to playing it inside my head! Unfortunately, I did not have the money or time to invest into the game even if I did buy it.


Rising Water
A month after the game’s release, and the new interest of the game, I went out and bought the game. With the intense, eager-driven guy that I am, I went straight home and installed the game on my newly bought computer. Yes, this was the first thing I put on my new computer. I started the game up…then let it patch…then logged into my account and created a character as fast as I could! My choice of character was extremely based on the fact that I wanted the game to come to me as a challenge. So, I picked the witch doctor like any good game designer would do: http://bit.ly/P2bHRA. I sat down, listened to the story, jumped right into the gameplay, and loved every minute of it.








Spurt, Spurt, Spurt
With my past gaming experiences, I know that I must play a game small gameplay sessions at a time in order to keep the ever-growing interest of a new game. While I am a month and a half into the game, my character is only level 19. I take it nice and slow, and play the game in spurts rather than extended gameplay sessions. You know, I have a life to live as well, but I get enjoyment out of playing small sessions; I apply this to my reading (only read 30 minutes a day for fun) and it keeps the enjoyment level high as well as the amount of time you come back to play/read.






Finally, the inspiration
You are probably wondering what this whole story leads up to, right? Well, let me tell you the inspiration that came from playing this game. While delving into a whole new world created by the minds of other humans, I decided to start working on my very own game. 

Wait, I work on a lot of games that I never finish, what’s so different about this one?

Let me tell you. This game that I have in my mind works from the depths of every game I played lately that makes me think about life: http://bit.ly/MkYAeP. These games made me realize that as an indie developer, I am allowed to voice my feelings and opinions through my work…that is what keeps me from making what I truly want. It is time for me to let things out that I didn’t want to release before. I wanted to let you know that inspiration can come from anything, mine being such a low-rated game by fellow players. I tell those people to shut the **** up and enjoy the games people work so hard on making.

Cheers,

Joshua Long
North Suns Entertainment – President
www.northsunsentertainment.com

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