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Adapt: Brutal Survival Skills WILL BE TESTED


The newest card game made for casual and competitive gameplay now at your fingertips.

Charlotte, NC — December 4, 2015 | North Suns Entertainment announced today the release of the core starter set that is going to change the way people view survival card games. You will be able to purchase the game online for $24.99 starting December 7, 2015. That’s $5 off during the month of December!

Adapt is a highly strategic survival card game where you take on not only the environment, but your closest friends. Players take turns facing challenges on the island, exploring, hunting, and deciding when to betray the other players all while they are hunting down the precious relics to win the game. You can avoid dangerous misadventures by collecting and holding onto the right supplies, like the fanny pack! Fight your way to ultimate survival and collect the relics around the island for a fun game night with the family or a group of friends!

The game was created by Joshua Long, Full Sail University Graduate, 2014. He feels the game works great in party situations and he would love to spread the game around the world if possible. That’s where you come in; you can buy the game now!

“I am really looking forward to future expansions for the game and see where the community wants to take the game.” – Joshua Long

Contact Information

Joshua Long
Game Designer / Founder
North Suns Entertainment
jlong@north-suns.com
www.adaptsurvival.com  | https://www.facebook.com/adaptsurvival/ | http://www.twitter.com/radethdart

 

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You probably don’t understand gamers. A short rant about my life as a gamer.


Are you a gamer? Rather, do you consider yourself a gamer? What types of games do you find yourself playing the most? Recently, I have been thinking about all of the different games I play/have played throughout my life and how they affect my interactions of daily life. I’m not some guy who goes out and parties like my life will end tomorrow. No, instead, I enjoy a good game with my friends or the thought of meeting someone new. In today’s gaming culture, we find ourselves surrounded more with games which connect us to other people whether it be directly or indirectly. Now, think back to some of the games you play. Think about the games you played recently! How many of those games in the past month were with other people?

I tend to play video games for the escape, for the relaxing feeling I get when distracted from the real world. There was a time in my life when I threw away games as I focused on my health and my college work (ironically, game design). During that time, I went “outside” more, I met new people, I connected with others. What I think of now is…where are those people now? Who were they? In my nomadic lifestyle, I have re-located away from all of those people I met and no longer interact with ANY of them on a regular basis. Now that I think about it, I talk to one person from those days, and one person from my childhood. Is this my fault? Maybe.

We tend to run into those people who shame gamers for what they love doing, playing games. Now, earlier I asked you what games you have played. When you think of games, did you go straight to video games? Did Call of Duty come to mind? Halo? World of Warcraft? If those were the only types of “games” you thought of, then you need to expand your field of view and remember that games include other things such as: pool, table tennis (ping pong), boxing, football, wall ball, tennis, soccer, volleyball, monopoly, Adapt, Risk. Oh, you forgot about those things being “games” huh?

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“Games prevent you from being social.”

We are surrounded by games, even “non-gamers” play games. I found myself in a recent conversation where the other person said they were worried about me because I don’t live my life like I did 3 years ago (partying, going out to meet people, etc.). Needless to say, I was 19 then. I moved out of my parent’s house, attended ONLINE college, worked a full time job, and never really found time to play games because my money was going to social events. Looking at this in retrospect, I still play games online with the same people now for more than 5+ years. I have yet to even have a conversation with any of the people I used to “socialize” with a few years back. How could this person be worried about me more now than when I was out-and-about going to parties and doing bad things (adult things with women, drinking things I shouldn’t have, and even smoking)? I have no understanding to this.

social“You never go out, you’re going to lose the ability to be social.”

I was told I am not social enough, I will lose the ability to be social, I’m just gaining weight (many contributions to this, to be honest, I can’t deny this obviously), not seeing my family enough, I don’t have any friends, and I’m a bad person. Wait…so I’m a bad person for working a full-time job, paying off student loan debts, keeping to myself, working out regularly, not doing drugs, not partying, not drinking excessively, playing games, developing games, meeting new people all around the world, and not being completely social? The only thing I can think of is there might be some limiting, closed-minded view of my external reality that this person conceives. You know, people around us only know what they are told and what they experience in direct relation to us as an individual.

Before going out and consuming someone’s time with “concerned thoughts,” make sure you know what’s actually going on. Stop for a second, really understand the person’s situation, then help with your knowledge and wisdom rather than putting hurtful words into their mind and making things worse. Personally, I love the people I have met online playing video games. We share similar interests, we connect on an unbiased field of conversation, we adapt and open up to each other, and all around, we enjoy the company (virtual or in-person) we provide for each other. It’s not always about the face-to-face communication when we are isolated from our friends, it’s about staying connected and keeping an open mind to the new technologies that allow us to understand more of the world outside of our hometowns.

PS. I’m also not against being around people in social environments…I just prefer to pick my battles.

Cheers,

Joshua Long
www.north-suns.com
www.twitter.com/radethdart

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Strategic Survival Card Game


The newest card game made for casual and competitive gameplay now at your fingertips. 

 

Charlotte, NC, October 29, 2015 – North Suns Entertainment announced today that it is raising funds via a rewards / equity crowdfunding campaign on Kickstarter to launch the development of their newest game. The company set out to raise $800 on Kickstarter to finish development of their first expansion and core starter set that is going to change the way people view survival card games.

Adapt is a highly strategic survival card game where you take on not only the environment, but your closest friends. Players take turns facing challenges on the island, exploring, hunting, and deciding when to betray the other players all while they are hunting down the precious relics to win the game. You can avoid dangerous misadventures by collecting and holding onto the right supplies, like the fanny pack!

As the game progresses, you will start to notice others hiding their cards, taking less risks, and trying to steal from other players. Those are the people holding relics.

Fight your way to ultimate survival and collect the relics around the island for a fun game night with the family or a group of friends!

The game was created by Joshua Long and Alex Kruchten, Full Sail University Graduates, 2014. They feel the game works great in party situations and we would love to spread the game around the world if possible. That’s where you come in; they can’t distribute this game without you.

“I could just release the game online and be very impersonal about the launch of Adapt, however, I would love to see everyone who wants the product first get some exclusive content made just for them!” – Joshua Long

So, if you are into card games or survival or cold-hearted betrayal, then please help them make this game become a reality.

“We think you would love it as much, if not more than we do!” – Joshua Long

 

Joshua Long

Game Designer / Founder

North Suns Entertainment

jlong@north-suns.com

https://www.kickstarter.com/projects/radethdart/adapt-survival-card-game

 

 

 

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Adapt – The Strategic Survival Card Game


https://www.kickstarter.com/projects/radethdart/adapt-the-survival-card-game

Adapt is a highly strategic survival card game where you take on not only the environment, but your closest friends. Players take turns facing challenges on the island, exploring, hunting, and deciding when to betray the other players all while they are hunting down the precious relics to win the game. You can avoid dangerous misadventures by collecting and holding onto the right supplies, like the fanny pack!

As the game progresses, you will start to notice others hiding their cards, taking less risks, and trying to steal from other players. Those are the people holding relics.

Fight your way to ultimate survival and collect the relics around the island for a fun game night with the family or a group of friends!

The game was created by Joshua Long and Alex Kruchten, Full Sail University Graduates, 2014. We think the game works great in party situations and we would love to spread the game around the world if possible. That’s where you come in; we can’t distribute this game without you.

So, if you are into card games or survival or cold-hearted betrayal, then please help us make this game become a reality. We think you would love it as much, if not more than we do!

Cheers,

North Suns Entertainment

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72 Hour Game Jam – Bed Time, Lights Out


I never expected myself to join in on a game jam and make it all the way to the end in just one weekend. The days were endless, it felt, yet the goal seemed so close. I spent nearly 16 hours each day trying to complete the game before midnight on Sunday. It was a rush, music and sound were added right in the last 3 hours, sounds were added in the last 40 minutes; time passed too fast. I live streamed the entire event and you can always stop by my channel for more development and game play! For now, come check out the amazing game created in this time span! Please, take the time to vote 🙂

Game Jam Page

http://jams.gamejolt.io/indiesvsgamers/games/bed-time-lights-out/80749

Overview:

You play as a child stuck in a horrid nightmare that he can’t escape after he killed his parents. See the nightmares of a child through the lens this game offers! The creepy, dark levels, impossible bosses, and strange enemies will keep you playing over and over*.

*one game-breaking bug causes the game to crash when you lose all of your lives unfortunately (could not get the last build in time). The only way to submit a high score is to beat the game (extremely difficult)!

Screenshots

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Credits

Art and Design

  • Joshua Long
  • DomeKid
  • Vampy3k
  • Vavexporis

Design & Development

  • Joshua Long

Music

  • Vampy3k

Twitch.tv Users (Game Design)

  • Vavexporis
  • Vampy3k
  • DomeKid
  • Bakertime1433
  • Smurfmuffin69
  • LegitGamez60
  • Derptrollz
  • Rubiks14
  • Tomlab1
  • Ateliure
  • Killercobra
  • Pandaman33
  • Austinh115
  • J_Dwraith
  • Linkon18
  • illusiveEdge
  • Donplonex
  • DetectiveNiko
  • KarRuptAssassin
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Alpha/Beta Opt-ins and Releases


Overview

I know I am not the ONLY one who is getting irritated with game developers releasing alpha/beta access to their unfinished pieces of what could be a cool video game idea. If I released every single one of my games in alpha, you guys would have well over 100 games to play developed solely by yours truly! That’s not the case though. Developers are releasing their video games in pre-alpha, alpha, private beta, beta, public beta, etc.

They are snaking you!

Does the public REALLY know what all of those stages of DEVELOPMENT mean though? Maybe not, maybe so. In short, it means that these games are still in development, and the developers are looking for extra development money that publishers normally offer.

My thoughts?

As an indie developer, I would love for people to enjoy my games. Who wouldn’t? I want my players to enjoy my games to their full potential, not pieces of full potential. When you release a video game to the public in a stage that isn’t even near beta, you opt yourself in, as a developer, to unwanted changes to the game. Basically, you get the feedback from the public and then tailor the game towards what THEY want, not what you originally wanted the game to depict. This, in my opinion, ruins the beautiful video game you wanted to share with the public. If you want the public to judge how your game ends up, by all means, please go work in the AAA industry.

An indie game is supposed to tell a personal story. An indie game needs to inform the players about what you truly desire and love. Indie games are an external reflection of our deepest passions as a developer. When you release a game into the public, every little comment (good and bad) goes straight to the heart. Why would you open that wound for people to pour salt into before your idea is even completed? Developers, come on. Think! Just develop your game a little longer before releasing it. Make sign-up pages where people can opt-in for beta testing. Make the release special! Stop giving into the public pressure of getting your game out as soon as your idea hits the paper! I know that over-hyping a game, and then releasing it’s unfinished inbred baby, makes for a really bad taste-in-the-mouth release. Slow down, love what you are making, and then show the public your beautiful new born when you originally intended to show it off.

Conclusion

If this is the direction of indie, then that’s shady: it means the indie developers are making the public (you) stand in as the publisher without all the overhead direction and management…meaning you don’t choose where your money goes towards the development of that game.

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Diablo 3: Inspiration in the Fight


Overview of the game

“Diablo III is an action role-playing game that takes place throughout the dark fantasy world of Sanctuary. You play a hero who engages in fast-paced combat that tests your reflexes and rewards tactical decisions. As you slay hordes of monsters and challenging bosses, you grow in experience and ability, learning new skills and acquiring items of incredible power.” ~ Blizzard http://us.battle.net/d3/en/game/guide/get-started/introduction
Playing it Oldschool
This game started out with a place in my heart from a long time ago. I played Diablo 1 and Diablo 2 (more Diablo 2) when they were popular. Six accounts later, I had the accounts maxed with level 99 characters and amazing gear invested through the times of playing. No, I did not achieve this awesome stuff alone, but I sure did enjoy playing alongside the others who helped me through it! When I found out about Diablo 3 coming out (the unofficial release about 100 times), I really wanted to play the game. Years later, the game finally came out and I did not jump right on the release, let alone the beta version. Why? You might ask.
Gaining Interest
Diablo 3 gained all the hype from its popularity, and I lost interest in the game once I started hearing information leaked from other players who experienced the beta. Then, one day I decided to check out some gameplay on youtube.com where people actually enjoyed themselves. I guess I was reading information from bitter people, because these videos sparked a new interest in the game. I went straight from not wanting to play, to playing it inside my head! Unfortunately, I did not have the money or time to invest into the game even if I did buy it.


Rising Water
A month after the game’s release, and the new interest of the game, I went out and bought the game. With the intense, eager-driven guy that I am, I went straight home and installed the game on my newly bought computer. Yes, this was the first thing I put on my new computer. I started the game up…then let it patch…then logged into my account and created a character as fast as I could! My choice of character was extremely based on the fact that I wanted the game to come to me as a challenge. So, I picked the witch doctor like any good game designer would do: http://bit.ly/P2bHRA. I sat down, listened to the story, jumped right into the gameplay, and loved every minute of it.








Spurt, Spurt, Spurt
With my past gaming experiences, I know that I must play a game small gameplay sessions at a time in order to keep the ever-growing interest of a new game. While I am a month and a half into the game, my character is only level 19. I take it nice and slow, and play the game in spurts rather than extended gameplay sessions. You know, I have a life to live as well, but I get enjoyment out of playing small sessions; I apply this to my reading (only read 30 minutes a day for fun) and it keeps the enjoyment level high as well as the amount of time you come back to play/read.






Finally, the inspiration
You are probably wondering what this whole story leads up to, right? Well, let me tell you the inspiration that came from playing this game. While delving into a whole new world created by the minds of other humans, I decided to start working on my very own game. 

Wait, I work on a lot of games that I never finish, what’s so different about this one?

Let me tell you. This game that I have in my mind works from the depths of every game I played lately that makes me think about life: http://bit.ly/MkYAeP. These games made me realize that as an indie developer, I am allowed to voice my feelings and opinions through my work…that is what keeps me from making what I truly want. It is time for me to let things out that I didn’t want to release before. I wanted to let you know that inspiration can come from anything, mine being such a low-rated game by fellow players. I tell those people to shut the **** up and enjoy the games people work so hard on making.

Cheers,

Joshua Long
North Suns Entertainment – President
www.northsunsentertainment.com

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